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Xcom 2 combat intelligence
Xcom 2 combat intelligence











The synths’ political goal is synthetic supremacy, and they intend to wipe out or enslave all non-synthetic life. This whole quest is a nostalgic throwback to the events of Wasteland 2, including the presence of Gary Wolfe, who was a party member in that game. It may also help to be aware of the events of Wasteland 2, which were centered around these synths. What you have to pay attention to is what that synth actually says: it’s designed to manipulate humans, and it intends to kill again. The reason you might not want to kill the synths is that it, at first glance, seems like the “evil” route, especially when you encounter the first synth, who uses a child’s voice and acts completely innocent. Note: Do NOT get a cybernetic augmentation at the Machine Commune any time before receiving the book from Gary Wolfe, or else he won’t give it to you. It’s a fantastic bonus, and the reward you get from letting the synths live is eventually learning that you were tricked and their killing spree continues.

xcom 2 combat intelligence

You would be insane to let that reward go to waste.

#Xcom 2 combat intelligence plus#

With that skill plus the 25% crit chance from Intelligence, plus the 15% crit chance from the Commandant’s Helmet, plus the 10% chance for a Lucky Crit from Luck, you can approach 100% crit chance. What is Combat Shooting? Combat Shooting is a flat Crit Chance bonus, and at level 10 it gives a character +50% crit chance. Once you kill all 4 of the Wasteland 3 synths, Gary “NaCL” Wolfe rewards you with a skill book called Dick Markowitz’s STEALTH SQUAD, which teaches a character a new skill called Combat Shooting.Ĭombat Shooting is only unlocked via this Skill Book, there is only one copy, and it’s an amazing skill for any DPS character. The reward you get for killing all 4 Wasteland 3 synths is, frankly, incredible, and it can’t be gotten in any other way. While it’s natural to feel some compassion for these Wasteland 3 synths, here’s why you should hunt down and mercilessly slaughter each and every one of these characters you come across. Once you find it, it uses a child’s voice and acts defenseless and innocent in order to convince you not to kill it.

xcom 2 combat intelligence

Gary asks you to track down a synth that’s hiding in Downtown Colorado. Why You SHOULD Overthrow the Wasteland 3 Bizarre Why You SHOULDN’T Finish the Wasteland 3 Provost Quest Why You SHOULD Give Hallie to the Wasteland 3 Slavers If you’re playing Wasteland 3, you may have been introduced to Gary “NaCL” Wolfe who appears at Ranger HQ around level 10, or around the time you finish up with the Bizarre storyline. If you’re wondering what the consequences for killing the Wasteland 3 synths for Gary “NaCL” Wolfe are, this is the guide for you.











Xcom 2 combat intelligence